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Merchants of Magick: A Set a Watch Tale Traitor Game Tea planting in Darjeeling started

SKU 92324377753
USD11.16 USD42.16

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Description

Tea planting in Darjeeling started in 1841 using seeds of the Chinese tea plant (Camellia sinensis)

players may trigger Revelations: climatic scoring events when the objectives are evaluated

Players tally up their final score based off the drinks completed and tips earned

you just need to find a common link between two icons

Fertile x9

Merchants of Magick: A Set a Watch Tale Traitor Game Tea planting in Darjeeling startedNumber of Players 1 8 Playtime 45 60 Min Suggested Ages 10+ Designer(s) Clarence Simpson Publisher Rock Manor Games In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, making items and researching spells to sell to the Adventurers of the Watch. Every round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft

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